#99 LazyAssGamer interview #3 (Interview with Norbert Varga Lead Designer of InMomentum)
Hey all, this is the 3rd and last interview by LazyAssGamers published on IY. I hope you enjoy reading.

After an incident with a microwave and thirty kilograms of bananas a group of our reporter monkeys somehow ended up in an alternate reality full of dislodged walls and oddly placed pathways, where all the inhabitants moved at incredible speeds and jumped to unfathomable heights using these highly lethal paths. After many hours of searching they stumbled upon a giant blue arrow pointing down at a small computer standing on what seemed like a platform built especially for it. After checking whether the computer is plugged in and turned on, and after many unsuccessful attempt at winning at minesweeper the computer spoke forth and identified itself as Norbert Varge, the leader of this world. Despite numerous pleas from the monkeys for the computer to summon plenty of bananas, and after the computer zapped a few of the monkeys which tried to put their fingers in unwanted ports Norbert told us about the world of InMomentum.
A Brief Summary on InMometum: InMomentum is a racing game where instead of using cars or other vehicles the player uses his avatar’s agility to complete races, picking up power-ups on the run to defeat certain obstacles or give you an edge over your opponents. The Maps, as you can tell below are not simple paths, but courses demanding often your quick thinking and even quicker reactions. There will be both a Single Player and Multiplayer, so whether alone or with (or against) your friends this new take on racing is bound to be interesting.
#99 LazyAssGamer interview #2 (Lead from Panzer Division Tomislav Čipčić tells us more about the wargame: “Iron Cross”)
Hey all, this is part 2 of the total 3 interviews being published on IY from LazyAssGamers. Visit the Iron Cross wargame homepage here!
World War 2 is known for a lot of things, but one of the key things about it is the sheer size of battlefield and theatres that this war was fought over. In Europe we had the Western and Eastern Fronts, with Northern Africa and Italy later. There was the Pacific and the Atlantic. There was also mainland china. Numerous strategy games were created about WW2. FPSs, RTSs and of course “Wargames”. Wargames are a specific genre of games, as they are normally an attempt to create a board game for the PC. Then we have games like Hearts of Iron or Europa Universalis, which aside from just war add politics, trade, logistics, espionage and a lot of other things which make these games exclusive for people who want to learn the ins and outs of them. Soon after its Beta release I decided to give Iron Cross a go (which was, last Friday). And I am not talking about the Iron Cross for Hearts of Iron, but instead a entirely different Real-time Wargame which (I personally hope) will shake the strategy world with its uniqueness and originality.
What is Iron Cross? To name it in simple terms, it is a Real-Time Wargame. In it’s current Beta form you fight in North Africa as either the Axis or Allies, with different scenarios which sets either side on the defensive or on the attack, where victory points is all that matters (or as much as your working units). There are different unit types over which you will have control, be it Infantry, Tanks, Artillery, Anti-Tank Guns, Artillery Guns and different Planes. These units although looking exactly the same often have different sizes and strengths, so do not be fooled by similar icons! The creators of the game, Panzer Division designed a number of classy Scenarios for you to enjoy, but, here is the catch, they are all aimed at playing them online, with as many people as you can gather. “So, like any other supposed Multiplayer game?” you might ask. Allow me to explain.
#99 LazyAssGamer interview #1 (A interview with David who tells us more about his action RPG Hero-Arena)
Hey to all readers those who still visit anyway!
This time I publish 1 out of 3 interviews that aren’t made by me but by the people who own LazyAssGamers blog. I hope you enjoy the half of this interview and read the rest on there own site.

Hero-Arena is an action/rpg that pits you and friends against waves of enemies or against each other with customized characters
It was a cold and stormy night. Our team of specially trained reporter monkeys approached the thinktank. After much nit-picking and shouting, having sent the monkeys back home, we learned that has a name, David. After a long while we learned that David leads his own Studio (Dark Side of the Pixel) on a game called “Hero-Arena”, a blend of Action and RPG where the player faces off against waves of foes, alone, or with his friends… or decides to duel them. Not at all a game where you will have to walk around miles upon miles of grassland or roads to reach a quest giver. Here it is all about combat on the arena. With its cute graphics, humour and of course “Easy to get along with” idea this might be one of the most relaxing Indie Games coming out next year! Read below to find what we learned, from the thinktank.
LAG: Well, let’s start from the top, how would you describe Hero Arena, in a single sentence?
David: Hero-Arena is an action/rpg that pits you and friends against waves of enemies or against each other with customized characters
LAG: I looked at the Screens myself, and I have to ask you, did another game inspire you to design those specific models? It all feels very “Fairy Tale-ish”.
David: With Hero-Arena we’re going for a fairly cartoon vibe , obviously big games like World of Warcraft with their hand painted textured inspired us quite a bit but also free to play MMO games like Eden Eternal and Dragon Nest are pretty hefty sources of inspiration as well.
LAG: What do you feel makes Hero-Arena stand out from other Action/Rpgs?
#97 Blogger Peter Owen owner of Inside Sports and UK Bulls blogs interviewed
Word Count: 1301
Takes: 3 minutes and 20 seconds to read
Validated by: Demon_skeith

Interview with a active blogger Peter Owen. He’s the owner of Inside Sports. A blog that he maintains with writing about several subjects all sport related. And the owner of UK Bulls Blog, a blog that is all about the sport basketball.
Not only that but he’s also the co-manager of a good going fan page on facebook, named: Official Formula 1 HQ.
(1.) Max Pen: How did you get into blogging? Who or what motivated you to start your own blog?
Peter Owen: I first started blogging in the aftermath of the 2010 FIFA World Cup. Football was my first great sporting passion and I watched a great number of the games live. I had read a number of articles around the internet about many different stories within the World Cup, and I found myself coming up with different views than the writer. This made me realize that I should take up blogging as a way of getting my opinion across.
(2.) Max Pen: Did it influence your writing skills, if you look back when you started with blogging until now?
Peter Owen: It definitely influenced my writing skills, as I have slowly learned how to create an article that has ‘flow’, as in it draws the reader to continuing reading the article. I have also discovered how certain words can come across more persuasive than others, and I have gone on to post some more persuasive articles that get across some of my more controversial opinions on events.
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